Zymba Documentation
Math
object @Math() {
E;
LN2;
LN10;
LNPI;
LOG10E;
LOG2E;
PI;
SQRT2;
SQRT3;
SQRTPI;
abs(number $x): number {}
acos(number $x): float {}
acosh(number $x): float {}
acot(number $x): float {}
acoth(number $x): float {}
acsc(number $x): float {}
acsch(number $x): float {}
add(number $x, number $y): number {}
alice(): float {}
asec(number $x): float {}
asech(number $x): float {}
asin(number $x): float {}
asinh(number $x): float {}
atan(number $x): float {}
atan2(number $x, number $y): float {}
atanh(number $x): float {}
bob(): float {}
cbrt(number $x): float {}
cos(number $x): float {}
ceil(number $x): float {}
cosh(number $x): float {}
cot(number $x): float {}
coth(number $x): float {}
csc(number $x): float {}
csch(number $x): float {}
dim(number $x, number $y): number {}
div(number $x, number $y): number {}
erf(number $x): float {}
euclideanMod(number $x, number $y): float {}
exp(number $x): float {}
expm1(number $x): float {}
fib(number $x): float {}
floor(number $x): float {}
flooredMod(number $x, number $y): float {}
fromDegrees(number $angle): float {}
gamma(number $x): number {}
gcd(number $x, number $y): number {}
hypot(number $x, number $y): float {}
ln(number $x): float {}
ln1p(number $x): float {}
log(number $x, number $y): float {}
mod(number $x, number $y): float {}
mul(number $x, number $y): number {}
neg(number $x): number {}
pow(number $x, number $y): number {}
rand(): float {}
recip(number $x): float {}
rem(number $x, number $y): float {}
round(number $number): float {}
sec(number $x): float {}
sech(number $x): float {}
sgn(number $x): int {}
sin(number $x): float {}
sinh(number $x): float {}
sqr(number $x): number {}
sqrt(number $x): float {}
sub(number $x, number $y): number {}
tan(number $x): float {}
tanh(number $x): float {}
toDegrees(number $angle): float {}
truncate(number $x): float {}
truncatedDiv(number $x, number $y): number {}
}
Static mathematical constants and functions.